Some of our testers reported that our game has made their system timer go faster…they said that sometimes after play they had to adjust their clocks back-and also that the 25 seconds move time passed like 3 times faster…
I mean…wtf?We r only doing System.milliTime reads, not a line of code is writing something down…
Any1 had a simmilar problem?Is it a known bug?
arena.b92.net
Maybe you should take it as a compliment…maybe they just can’t believe they’ve spent that much time playing your game and so they set their clocks back to compensate.
There was a bug on some older JRE versions, which made the system time drift if you used very short sleep times (<5msec iirc). Eventually it’s that issue.
One of the testers who had the problem reported this as his computer and java:
- jre1.5.0_06
- jre1.5.0_09
- procesor Intel®Celeron® CPU 2.66GHz 2.69GHz
- 256 MB RAM
- GeForce FX 5200
- PCI Soft modem 56k
- OS:Windows XP 2002 Service pack 2
- dial-up connection
So i guess that 1.5 beats the older vm argument and i think that comp’s specs beat small sleep times(loop mesures its execution time and sleeps accordinlgy).
Damn :S