Just added a MacOSX bundle to my build, anyone on a Mac got time to test it?
http://www.cokeandcode.com/tilt2000/Tiltilation-OSX.zip
Kev
Just added a MacOSX bundle to my build, anyone on a Mac got time to test it?
http://www.cokeandcode.com/tilt2000/Tiltilation-OSX.zip
Kev
Another native distributon, linux natives here ~ 7.5 meg. You’ll need GLIBC 2.3.4+
http://www.cokeandcode.com/tilt2000/Tiltilation-linux.tar.gz
Be interested to know if it works standalone on different distros.
Kev
Tested MacosX budle, working nicely getting 250fps ingame. Fun little game but pretty hard :P.
Spec.
G5 2Ghz dualcore
OS: 10.4.6
Ram 1.5GB
I can confirm that the linux native build works, including sound and controller.
Some quirks:
Haven’t been able to reproduce 1 and 4 on my windows install. Could you try the latest webstart and let me know if these issues are still occuring.
Kev
I can’t reproduce 4 edither with the webstart version. Maybe gcj is pulling your leg? I can still reproduce 1, though. A more accurate description would be that with a gamepad I seem to be stuck on the “Back to menu” selection and can’t move out on the map to select another level. Hope that helps.
Ah, maybe the mouse cursor is over the back to menu area - the mouse currently takes precedence on menu screens.
Hmm, ok… I’ll take another look
Thanks,
Kev
Bunch of updates -
Lots more still to go - what I haven’t done
I’d be really interesting to know how low the specs can go before its unplayable (ok, more so than normal :))
Kev
The FPS is so much faster (not sure how much exactly, there’s no counter anymore). The text on top of the screen is not visible (or slightly but not readable) - I forgot to mention that the last time I posted.
You’re on an 800x600 screen resolution though right?
Kev
Yes, sir!
New Version! Few more levels, some more performance fixes. Binaries for different platforms updated along with the webstart this time.
Kev
Great as always…
Those bridges are dam hard, nice idea tho
The webstart version runs like a charm here (XP, JVM 1.5, 6600GT), it looks real sleek with anti-aliasing enabled!
Im desperatly waiting for more easy levels though Couldn’t finish any level without it telling me to go faster next time >:(
It really is one of those learning curve things. I started off trying to zip around and had no luck at all. Next I tried going really slowly and carefully . This worked a charm for me but there was no way I was going to get any stars. After 15-20 levels of crawling around levels, I came across one that you literally HAD to try to burn your way through. Next thing I know, I`m actually quite average at all the levels
thanks Kev
New version available! - with the real levels, tailored so there should be a better difficulty curve. Registration/Highscores has also been added but not quite ready to deal with that yet
You can find the new version of the game at the new location of:
I’m now working to produce all the other levels I need for the proper release.
Feedback appreciated,
Kev
Hey Kev, I just finished all levels and it’s pretty fun.
About the levels that are only available in the purchased version, it’s good to load them, but make them unplayable: no mouse-handling, translucent overlay saying the level not available in the demo. This way the player knows that he’ll be paying for, now it’s one big mystery what the next levels will be, so players will ask themselves whether it’s worth it or not.
My second point would be to enable FSAA by default - are you using LWJGL? Use the Display.create(…) to get FSAA - and fall back on the default create() when an exception is thrown. This game desperately needs AA and it’s only a few lines of code.
Last but not least, the register-menu crashes in about a 10th of a second.
Great game Kev, your best yet. I’ve been playing it quite a bit. The gameplay seems just about right - challenging but not too difficult.
I didn’t actually find these levels much easier than the previous lot. The old ones seemed to have one idea per level and did it well, but these seem a bit busier, there is more stuff in them. For example you’ve put extra electric gates in Eat Me.
A few other things I noticed:
The game exits unexpectedly when I click on Register - I see the registration screen for about a second, and then it’s gone.
“Unavailable in demo” isn’t spelled correctly.
The rollover areas don’t quite correspond to the graphics - noticeable on the main menu and on the + and - buttons in the settings screens.
Great !
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