Damn nice!
Runs very smooth. A little hard to control but thats np.
Pentium II 397Mhz, 192MB RAM, 64MB Video RAM.
Yeah, it’s time for an upgrade… I’ll be doing that real soon though.
Best guess is the CPU, but it could also be the RAM that’s slowing it down. But since my RAM was never at 100% usage (or anywhere near that much), I don’t think it was my RAM.
The new version runs way faster btw. 2-4 times faster actually
Just incase anyone tried it today - we’re (newdawn) are having server issues right now so availabilty may be spodratic.
Kev
And we’re back… reasonably painless. cokeandcode is a bit screwed, but Tiltilation should be available again.
Kev
Here’s a suggestion kev:
Use a tile based algorithm for the collision (unless you are already are…). You won’t get so precise collision, but it will decrease the amount of CPU and RAM usage by a lot.
Tile based collision simply wouldn’t work here, the physics wouldn’t allow it. Without precise collision nothing will work correct.
However, as Onyx suggests above, a broad collision sweep initially might help alot (although profiling tells me that isn’t a bottle neck). Incidently, a tile based system over the current system would improve CPU usage but would increase RAM usage - not that RAM seems to be much of a problem given the size of the levels.
Kev
Ahh I guess your right. Well, whatever works.
Really cool game Kev! The only problem I’ve found is that level 2 is really too hard. And what about having a background that is more unique? Kind of unrealistic one.
And the game ran at 90 fps in 800x600 with a NVIDIA Quadro NVS. It’s the machine I have at work so don’t ask why this card.
Woogley - could you try it again and let me know the details of the renderer being used from the log file
TAK - cheers. I actually chose the background intentionally for its calming properties due to the infuriating nature of the game. Level are (as noted above) just feature tests right now - so all of them are way way too hard.
Thanks again for trying and suggestions guys,
Kev
here kev:
duno what button you pressed but the game runs great now (230fps average)
Ah ha! It works, muahhahahaha!
swpalmer - if you get a chance - could you try that light weight mac again - see if we drag it up to reasonable fps levels.
Kev
Just an idea. It would by nice if the clouds moved slowly across the screen.
Wow, great job with the visual presentation and everything. Menu moves really smooth, and stays around 1200 fps. Very professional looking.
In game is about 500-600 fps (on the default lo-res). Any chance you could enable anti-aliasing as an option?
Gameplay seems to have some pretty interesting elements in it, though I haven’t had a lot of time to play yet. Not bad at all though.
I’m using a 6600gt btw.
Added an attempt at an antialiasing option…
- I’ve never attempted it before
- I don’t have a card to test it on
- It current requires a restart - I can change this eventually but its too much work if its just not going to work
If you select the option, restart and it fails - it’ll just start without antialiasing and mark the option as off again.
Let me know if it works / doesn’t work for you
EDIT: Crikey! - just managed to convince my wife to let me use her laptop - and it works … antialiasing is pretty
Kev
I’m going to have to give this another go tonight and see what the AA is like…
Woo! Multisampling is nice, and it works, really nice AA, even on the highest res possible it looks great.
If you want a technical challenge, and its a pretty simple game, you might try supersampling; that gives even nicer results…
DP
Mmm, much better now. All those little pixeled edges on the square pegs and pinball bumpers are gone Ball much smoother too.
Framerate is about 260 instead of 390 on 1000 by 1000 but really who cares.
When I first read your post the webstart didn’t work. (some error on screen : jgl?)
You must have changed something (!) since now I can run it!
My machine spec:
Fujitsu-Siemens C1010 (Windows XP Home)
Celeron 1.5 GHz
Ram: 256 MB
VIA ProSavageDDR P4N266 with default Windows XP drivers
The menu gives about fps 6
The game itself around 26
This allows me to move the board but I’m terrible at this (even when you make easy boards )
Can I maybe suggest a keyboard option?
Hope you are doing well with this!
Best regards from
I’m surprised it ran at all on that configuration Thanks for the report.
Kev