Tiling

I am busy writing an isometric construction game, ala transport tycoon. I have written games like this in c++ (even pascal) before but I thought id try my hand at java.

I am using JDK1.4.2 and adopting BufferStrategy as everybody seems to be suggesting.

How do I go about storing a large list of tiles/sprite frames. The tiles are going to get redrawn constantly so speed is of the essence. Is it as simple as storing an array of VolatileImages?

Additionally, can I use transparency with volatile images? (isometric would be made much easier) If not what should I do?

Finally, am I expected to store every single tile in a separate gif file then load them into an array using a for-loop or something. Is there some kind of batch gfx file?

Thanks for (a lot) of help.

Rob :slight_smile: