I’m not really sure if this community is one of those “sensitive” communities in regard of creating new topics =P
anyway
here is the deal, just a short question:
If you are making a game using TileMaps, any game from sidescollers to RPGs, you would have a default tile size, like 16x16, 32x32 or something like that.
Now my question is, if you would like to display a image, larger tile than the tile size… would you just load it regardless or like slice it into tile size parts ?
I’m developing a Sidescroller and I have used 64x64, which was too much actually, so I switched to 16x16 now. And it works well. Of course I have a map editor and for example for background I would still just put a 128x128 image on a 16x16 field, and the fields/tiles which would be overlayed are simply NULL, you know…
no problems there if its background of course
but when doing collisions its kinda hard that thing and… I guess I could slice then every image into 16x16
my real question is: how is it done ? by mainstream developing ?