TiledMap / LibGDX - What is BEST for collision?

Hello all!

I have been programming a small rpg test game. Right now I am using Box2D for collision. All is going well and I collide with walls on my maps object layer, as many many tutorials and books point out. I have the following questions below…

Is Box2D overkill for collision?
Is the “com.badlogic.gdx.math.Rectangle” better?
What is the best collision detection for multiple devices and operating systems?

Working with Box2D has been a lot of fun. But my concerns are on performance. There isn’t much up to date information on google. I am hesitant to use opinions that are more than a few years old, for understandable reasons. Sorry if this seems trivial, I just want to “code it the right way.” :slight_smile:

Also, if you have any other recommendations or considerations that I should know for the future, please post them!

Thank you!