Tiled 0.5.0 release

The Tiled development team has released the 0.5.0 version of the Java-based tile map editor Tiled! This release brings Tiled much closer to being a full-featured tile map editor, and is the most ambitious release thus far. New features include: improved tileset and image support, shared images, brushes, improved GUI, improved plugin support, and cursor highlighting. Also, a list of bugfixes.

Full list of changes:
http://tiled.rpgdx.net/

Webstart:
http://tiled.rpgdx.net/tiled.jnlp

Seems very good!

If my game was in early dev I would seriously consider it.

Congrats anyway!

Nice and with a good potential.

But I miss some information on how to actually import the map data to your game, (it might be there but I didn’t find it).

Feature requests:

  • It would be very nice to have some hotkeys for the drawing funkions…like Ctrl-d for drawing and Ctrl-e for erase.
    (when drawing a lot of maps you tend to switch rather frequently between the different functions… )

  • I would like the right mouse button to act as the “Eye dropper”
    (this is also a very frequent used function.)

  • There should be a way to open the palette from the menu.

  • When viewing the grid it should to add a pixel between every square. It would be better to draw the lines in XOR mode or with an alpha value set to 0.5 (this is just a small personal feeling).