Hey guys!
I know there are A LOT of collision detection topics all around here and the internet, but I am really struggling to get my head around it even though there are so many resources (I’m not a very clever guy).
I think my main issue is that I’m not understanding the logic behind collision detection with tiles. From what I’ve read so far, it seems as though what I want to do is:
-get the players current position,
-check if the next position will be a solid block,
-move the player if it isn’t.
Is this understanding correct?
Sorry about another collision detection topic!