I am using lwjgl with no external libraries, so every step in my project is manual and usually a fun challenge. Anyways here is what my terrain looks like when using a tile map + simplex noise to generate a region/chunk… I need some direction for getting the tiles touch/connect (it’s my first time using heights with a tile grid) Thanks
Maybe this is too obvious, but here’s a couple ideas:
- Apply the noise to the vertices rather than to the tiles themselves.
- Or, set the height of each vertex to the average of the heights of the cells that it touches.
Yeah, applying the noise to make the vertices rather than the tile heights is definitely the way to go.