My real-time strategy runs way slower than it whould for as simple as it is. All I have so far is a scrolling background with 400 tiles. Each tile has a random Image so every map is different. Even if you load a preset game map it has a random tileset to choose images from and a random background soil pattern.
I was wondering if it was better to create 400 Tile objects with an image each or to put 400 Images through a filter that makes one image out of all 400 images and create 1 BitmapSprite with that Image. Right now I am using 400 Tile objects and they run verrrrry slowly on a 333 MHz system. This isn’t a huge problem since the game is intended to be played by hardcore gamers, who will almost always have a 1 GHz or higher processor, I just wanted to see if there was a way to significantly cut processor requirements on the game.