Tikotep Adventure is a project I am working on on my spare time for about one year now.
The gameplay is based on a platform/adventure style with a strong storyline and I will look forward to add some metroidvania stuff if possible.
Story
Madness has contaminated the forest and the animals living in. Tikotep will leave his village to find out what happends. He is not prepared for the truth.
Gameplay
The game is mainly a platformer. Tikotep can fight using his bow or his tomahawk. He will find new powers on his journey to go through inaccessible place and fight powerfull enemies.
Team
Alwex music/code/pixel art (twitter)
http://button.indiedb.com/popularity/medium/games/40972.png
some screenshots of differents environnements
https://pbs.twimg.com/media/B-dgfzWCAAAOzmC.png:medium
https://pbs.twimg.com/media/B95mzEgCAAEz6R0.png:medium
http://tikotepadventure.com/files/snail-boss.png
https://pbs.twimg.com/media/CBMnakkW8AItsz2.png:medium
http://tikotepadventure.com/files/canoe-forest-medium.png
https://pbs.twimg.com/media/B9zBFdUCEAA_gw0.png:medium
https://pbs.twimg.com/media/B9QcZoJCYAEs7nu.png:medium
water engine
http://tikotepadventure.com/files/tikotep-new-water.gif
http://tikotepadventure.com/files/tikotep-new-water2.gif
http://tikotepadventure.com/files/tikotep-new-water3.gif
fluid simulation engine
http://tikotepadventure.com/files/tikotep-water-simulation.gif
A little video of a stage mockup
http://tikotepadventure.com/files/youtube-1.png
Some technical stuffs:
The game is made using pure Java / LibGDX.
For the map, I use the excellent software tiled
The main engine is based on Artemis ODB a entity/component/system framework forked from the artemis project.
The shaders are written in glsl.
The physic engine is a custom one, I had some tests with box2D but the feeling was not good for a platformer.
Graphics are done with pyxeledit a very nice pixel art oriented drawing program.
My IDE : Eclipse!