thread

I need to clarify what I think the doc is telling me about the GLCanvas.display() call in combination with setting the rendering thread.

If I set the rendering thread to the current one (I’m also setting no autoredraw mode to true), and call GLCanvas.display(), will the OpenGL calls be made synchronously? In other words, will the call to GLEventListener.display() be made and done by the time GLCanvas.display() returns?

thanks,
andy