This may not be correct forum.  R-T Tornado render

I wish they gave more character space for titles. :stuck_out_tongue:

Anyway, I have a few problems with rendering a tornado in Real-Time, so I was wondering if there are any tips you guys could give, how much physics this would involve, etc.

I was thinking about making about 4000 pixels, and rotating them at in eclipse patterns, and then moving the starting point of a random group of eclipses in and out.

Is this for your RTS?

I think if you defined some kind of wind speed that affected the speed that you rotated the pixels?

Oh, by the way I read some of the documentation that you put up on your site. Looks like nice work.

[quote]Is this for your RTS?

I think if you defined some kind of wind speed that affected the speed that you rotated the pixels?

Oh, by the way I read some of the documentation that you put up on your site. Looks like nice work.
[/quote]
I’ll look ito doing that, I might need to learn some more math, but I came across something that might help. Thanks!

http://www.kilty.com/t_model.htm