Things to try out in OpenGL

Mornin’, gentlemen.

I’ll cut to the chase instead of writing an entire essay and beating around the bush (which I do a lot). I’d love to have a list of awesome effects that I can attempt to implement, just for the kicks. For example, I’ve never tried to implement depth-of-field, or volumetric light scattering (a.k.a. god rays). Fractal terrain generation is at the top of my list (because it’s so darn cool!), but the list just isn’t long enough, so I need your help to lengthen it.

Add to the list!

  1. Fractal terrain generation
  2. Volumetric light scattering
  3. Dynamic reflections
  4. Depth of field
  5. Refraction
  6. Clouds (smoke)