(new to java3d and modeling ??? ???)
Right now I’m using 3 models built from milkshape3D showing the stages of a person walking. In my program I’m loading all 3 models, isolating them as Shape3D objects, getting each one’s GeometryArray, and using a Morph object to make my person walk. If I want to make my person’s animation a bit more complex is it better to do it in some kind of modeling enviroment then directly use that in Java3D? For example make the animation motions in another program and import them into java3d as one big ‘animation’? Or should I stick to making a shape3D for each stage of my person’s motion? The choice of modeler isn’t really limiting as my university gives me access to more than I knew existed.
I guess the basics of my question is “What is the easiest way to do complex animation in java” What loader should I use. I’m hoping to get away with not writing my own loader, as I’m sure that wheel has been invented somewhere out there. I’ve looked at 4-5 loaders, but I guess I’m not finding the right one to focus my time on.