The wonderful adventures of Level Design & I!

Hi there,

So, ever since I started game development I’ve used a certain type of system for level loading and design. That is, have a 512x512 blank image and paint/pixel… then read each separate pixel and place the block based on color of pixel. Now, whenever I actually get somewhere with the game, or at least the point in which I design levels, it either becomes to laggy or just… doesn’t fit. I need a new system, the best, if possible.

Here is where JGO comes in, I suppose. Please, for the love of all that is holy, link me, tell me, etc… about any tutorials for the closest to best system of level design. I want to create worlds similar looking to super meat boy, fez, braid, etc. I understand the art would be on me, but how do they design the levels? Do they load from maps? Surely they don’t add an each object per coordinate set. Seriously, how does this stuff even work?

I’m good at mechanics and the engineering aspect of game development, but the designing. Good gosh, I just can’t grasp the best concept. Please, help me.
I’m asking specifically for how I should create my levels…

Thanks!

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