The Seventh - A 2D Top down shooter

Hello JGO!

I’ve been working on a multiplayer 2D top down shooter called “The Seventh”. I initially started it as a World War II shooter (I was a huge Medal of Honor:Allied Assault fan), but my art buddy wanted something a bit more original. We are in the process of updating the graphics so the continuity of the style is still a work in progress.

The game itself is in playable form, there are still some features that need to be implemented (more game types, improved AI to name a few). We are kicking around some ideas for some unique game types, but our first priority is getting the core game play locked down. All in all I would say the game is roughly 60% completed.


Download at: https://www.dropbox.com/s/fxttlppkj7f3blg/seventh.zip


Current features:

  • Team Deathmatch and Objective based game types
  • Ability to play against (very stupid) bots
  • 9 different weapons
  • Single & multiplayer supported (no single player campaign)

Works in Progress:

  • The graphics
  • Custom sound effects
  • The menuing system
  • The ability to see LAN games in the server listings
  • Capture the Flag, King of the Hill game types and some custom game types
  • Smarter AI, team based AI

DISCLAIMER:
The current sounds are from COD2 and there are some filler graphics from Counter Strike 2D – these will both be replaced with original content soon. Hopefully this doesn’t violate any rules of this forum, if it does I will remove this post immediately.

Technology:

  • libGDX for input and rendering
  • Custom made networking library (uses UDP) – I initially used kyroNet/TCP but found it to be too laggy
  • Pauls Sound library
  • Leola for scripting

Any and all feedback is welcomed! Thank you for taking the time to read my post!


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