The Puppy Games Award for Java Gaming Excellence ?

Well?

Sorry I really should have explained what i meant :confused:

I was of course referring to:

What is it? Is it a competition? Then what are the rules? Is it a general industry award? Then why would I need to enter? (Perhaps it needs nominations?)

we should do it but I think the theme should change … o_O

Sadly, I’m probably not entering because I’ve got an exam this month & am on holiday the first two & a half weeks of April. Even if the deadline moved, it wouldn’t help a lot, as I’ve an exam in May too. Oh, and there’s my day job to fit in too. Just too busy right now :frowning:

Miners4M ::slight_smile: :LOL: - If I had time, I suppose I’d be doing Miners3D ;D

Thinks vaguely about writing a 3D dungeon crawl with added mining. Probably using map language from StormTheCastle, but with a new LWJGL based renderer. Or maybe use the StormTheCastle code ā€œas isā€ & just write a new world database for it, which would be much quicker. Wouldn’t win through as it’s an applet software renderer. However there’s no built in support for mining. I could use objects to fake walls, which when mined, opens access to pre-existing tunnels. It would still require some code mods to make it more like mining. Also really needs octree sorting to be incorporated to improve rendering speed. Currently it uses BSP trees, but it’s a bit broken (works but not optimally).

Alternatively, one could try Markus’ approach, but with a 3D bitmap. However it would be simply huge with any decent resolution and is therefore almost certainly a non-starter.

Argh, look at the time, must go…

I love competitions Count me in!.

A good a time as any to learn LWJGL!

Awesome idea Cas!

Count me in!

Hi,
In other threads Cas said that LWJGL is not required… So, can I go with Java2D??

  Rafael.-