The Next Game Boss

I understand why you would participate in that, but honestly… I CAN’T watch it… It is too artificial, there is nothing left for me to believe except the statements of the contestants about their own game. And this can’t be good.

As an example I would like to show you a part of the audio. What they do is: when they want to cut down everything to seconds instead of listening to what a person has to say, they just show you some visuals from the game with the voice coming from the off. And then they cut it into pieces and it sounds ridiculous. Like in Simpsons when homer was in TV and they just cut it that way that he said things he never did.

Here it is: http://www.rm2k-tv.de/stuff/IGN_ringRunner.mp3
This from position: 13:41

When you watch RTL on television here in germany you get to see crap like this all day long. The problem is that I don’t know which one is worse, this or RTL. People hate MTV for what it did with their program. And this is exactly what it was made up of.

I don’t like how the show is designed with all the cuts, effects and blingBling. I think that the people involved might be nice and charming but the way it is pumped up with deception… those shows are mostly smoke and mirrors. I don’t like it at all.

First he applied as a pure joke, but since no one else wanted to do this, he got all the internet votes.
He planned on screwing up the whole show and messing with them. He tried, but they cut out everything naturally =D

Well Eli, thats really the definition of “selling-out”.
Not that I judge you, I might have done the same for the free advertisement.

That’s not selling out.

That’s selling.

There’s nothing wrong in that, it does not betray any believes or code of honor of game programmers. Do you think Minecraft would be such a hit if people didn’t recognize notch as a little celebrity in the game making scene?

I for one salute Eli for putting his name (and face) on the map.

edit: Although I do condemn his decision of abandoning java :stuck_out_tongue:

Comparing someone who got famous on his own with this kinda thing is very wrong.

You have some weird priorities :smiley:

Wow, either you missed my point entirely or you are deliberately red herringing.

I think you are doing a great thing Eli!
I can imagine that this is a really fun and great learning experience.

What the hell, that space crab game looked like an amateur 00’s flash game.
And the judges were all “OOOH IMEDIATE FUN! LOLOLOLO”; Seriously, i’ll rip my ears off if i have to hear this “MEGA BOOOMB — MEGA SHIEEEEELD” again.

Haha this thread is giving me chuckles. I sort of expected this reaction from other game devs.

I don’t feel that I’m selling out, and I don’t think you should have that opinion either. Maybe you would personally, but how am I selling out? More or less I did a game jam with TV cameras on. I love game jams. And I like attention. So. It was fun.

I think the most important thing that came out of this is that it really lit a fire under my butt, as well as the other people on the team. We were kinda sorta slowly developing this game in our spare time, without any direct goals or planned release dates. When it was going to be on TV suddenly, I spent the month leading up to it busting my butt and making the game 3x better than it had been before.

And now I’ve set a Kickstarter date, a release date, and more. I have websites up, Twitter and Facebook accounts, etc. I’d say that’s pretty darn valuable for me.

Plus, I got valuable feedback from Jaffe and Chen. That’s awesome.

I watched Episode 1.

It was exactly as dumb, trashy, and grating as I’d expected, with anything resembling depth mercilessly edited out.

But there was something quite interesting about watching a developer try to justify their game. Yeah, we know you’ve spent a lot of time on it, and you think you’re really smart, but seriously, why do expect anyone else to be interested?

I think JGO should use the same approach for deciding if a game is allowed into the ‘Featured’ section. :wink:

Anyway, I known it’s too late to matter, but Go Team Eli! ;D

P.S. I always imagined you looked like the orangutan that used to be your avatar pic.

Eli is no sell-out. Notch didn’t get famous on his own. No one does. If Minecraft hadn’t been reviewed by CynicalBrit and all those guys, it probably wouldn’t have gone as crazy as it has.

This show is basically the same thing as getting a review made. The game is in a video with people talking about it, which is put on the Internet.

GO GO, ELI!

And here is episode 2, which features me.

yh5lDGL7Dhs

I would GREATLY appreciate it if people would post comments about the potential etc. they see in the game. I mean, be totally honest, but I’m pretty disheartened by the ignorant “Temple Run ripoff wins” comments that are coming in nonstop. It’s the same setting as TR, because they are both Indiana Jones ripoffs. Plus, I started this game before TR ever came out.

Since I’m putting up a Kickstarter soon, public perception is super important. If the comments are more balanced I would be oh so happy.

Also, please vote here:

Voted.

Voted. And congratulations :slight_smile:

I mean obviously Eli’s is the better choice. The innovation is inspiring. I loved “Blinx: The Time Sweeper”, and this is somewhat like it, only with that crazy twist that you don’t control the player. I can’t wait to see the time reversal function.

To Eli, judging solely Death Boulder Bones:
I’ll be totally honest. This kind of game doesn’t impress me at all, i don’t find it fun, and i’d never buy something of the genre. But i accept that different people have different tastes.
Anyways…

The game looks okay, and i’d actually play it. It has good concept and unique mechanics
But.

I don’t know for how long it is on development, but it lacks something. Like the “press space to undo” art that is totally different from the rest of the game, and despite being hilarious, this kind of voice over makes me kinda angry (like i said about the space crabs game).

If you pardon my terms, it looks like more than a prototype than a real game. I’m 100% sure that if you polish it good, it’ll sell nicely.
Congratulations and Good luck!

PS:

Fatfag broke your game and got mad over it (“what do i do, press ctrl+alt+del?”, “well if you need help using a goddamn computer you shouldn’t be judging at all!”)

PPS:

2013
Girl makes a VN
Uses western-style stuff while using the usual japanese cliches (Japanese high school student that finds out he’s a superhero… ooookay)
Looks like a dating sim
Mentions Phoenix Wright and Professor Layton but doesnt mention Fate (just to name a classic)
Expects judges to understand the charm of a visual novel
Expects judges - who played it for 2 minutes - to have fun
My f**king face when

Haha thanks for the comments guys.

Rorkien:
All your points are totally legitimate. There is a lot of quick programmer art in there, including that screen which I threw together in 5 minutes (trust me it’s better than a line of text saying to hold space). It’s pretty difficult to get part-time artists to output enough stuff to make the game polished, especially in a 3D environment. Polish is the big thing it needs now, as the gameplay is mostly done. The sounds are also from the first 48h LD compo when I made them in a few seconds too. I like the humor of them, but they really need to be drastically reduced in quantity and upped in quality. I’ll probably use sound effects for most of it then occasionally play a voiceover.

I think you’d be surprised at the game, because from this video it looks like just another casual runner. It has much more in common with Braid than Temple Run. Every level has some kind of puzzle (although the ones these judges played are basically not puzzles at all) and since you can reverse time it’s less about twitch skill and more about figuring out the right way of doing things.

He didn’t need help using the computer, he was asking if he was going to have to kill the process from task manager to get out, and Eli mentioned that escape should work. Anyway, the game certainly had rough parts, but if an initial demo of a game is even playable at all, that’s often more than is expected

I’m not a fan of the “infinite runner” genre at all, but I don’t think this game fits in that category. I actually have seen a game (a roguelike) based on the premise of you being an invisible guardian spirit that keeps the intrepid and dim adventurer alive, but it was executed differently and never went that far (might even have just been a 7DRL)

Yep, my game is no infinite. There are finite levels and a finite story. Like I said, it’s basically Braid except a runner and with indirect control. And I doubt it will be as good, but let’s cross our fingers.

I’m a sucker for story games and have a very japanese taste. So its obvious what I liked better and yeah she was naive to think that THESE JUDGES, who shouldn’t be judges, would understand.

These games are incredible different as in playing basketball vs. reading a book - so its stupid from the get go.

What’s wrong with these judges? Jenova Chen’s Journey won GOTY all over the place. He is a brilliant storyteller. And Jaffe has several million+ sellers under his belt; he’s just as brilliant at gameplay as Chen is at presentation. Lisa Foiles may not be a game dev, but she plays a lot of games and has a good idea of what makes them good.

In response to you, I think David Jaffe said it best on Twitter:

I’m not saying you’re wrong to like story-based or Japanese games more than other types of games. What I’m saying is that this specific game is not a particularly good offering in that department (at least not yet). She knew she only had 2 minutes to present, just like I did. So I made a couple levels that had 50%+ of the game mechanics in and I refined them. I timed myself. I timed other people who had never played the game before. Guess how far they got? Exactly to the end of those 2 levels. Did she not prepare or did she simply think that her game would be sold on a text box alone? Either reason is her own fault. Her presentation looked to have potentially interesting mechanics in it, but those were completely invisible from the actual playthrough.

Like Jaffe said, I have no idea if the story is epic. I just know that the first few minutes of the game are extremely dull, with like 6 different images, no animation at all, and thousands of words to read in the same text box that never changes. I also don’t know if Rena is experienced as a game dev or not, but the biggest lesson I’ve learned in modern game dev is that you get the user interested right away. You can never hope for them to devote more than a few minutes to deciding whether a game is fun or not. The carrot on the stick is a necessity, whether it’s because they want more of the gameplay to expand or they want more story. Same goes for a novel, a movie, whatever.

She mentioned that her game was inspired by Professor Layton. Well, watch this video of the first few moments (go to about 3:00 in) to see how you do it right. A mystery is immediately presented. The user is gripped. Where is the apple? Even before that, an envelope is passed to the boy from Layton. What’s in that envelope? For someone who purports to be inspired by this series, she really didn’t seem to take the right sorts of inspiration from it. And that’s okay, because her game is still in development, just like mine. But due to the limited format of that aired episode, it looked like her game was being stifled by the judges and like mine only won because it’s immediately and momentarily fun. If you were actually there or had played both games, I’m guessing your opinion would be different.

I apologize for the length of that. I’m sensitive about my game, and I’m kind of pissed with how that episode was put together. I think it’s misleading and paints a golden halo around her game. I’m less responding to you and more responding to the hundreds of similar YouTube comments that I can’t professionally respond to. :confused:

Well it’s possible - but I saw at least that the game had damn fine character art / art in general, which is something you need in this genre of games.

It was bound to happen. I’m sure Jenova Chen and David Jaffe are actually nice and reality TV just makes them look like assholes via editing, because thats what reality TV does; However Jenova Chen said “I don’t buy that shit” which bothered me on a language level - There is no reason to talk without any respect and using profanity, if this wasn’t TV, people are usually polite. David Jaffe seemed like a bug is absolutely inexcusable and that he couldnt believe that you would actually submit a game with a bug; talking like he doesnt know real game dev, let alone game dev by someone who isnt AAA and time pressed.

I know who these people are, I dont know the girl, even though I agreed with her, a 26 year old journalist is in no way suited to sit here.
And I would like to point out that even if someone is successful, SOMEHOW, doing SOMETHING in the business - doesnt make them good judges… But since this is TV you have to go with whoever is available, doesnt cost too much and hardest of all: actually wants to humiliated like this on TV

Overall I think, either get really good judges, who are voted on by people on something for being good for this; OR just get 20 gamer, like a jury in a court room =P

Not that it matters, since judging a game by playing it only 2 minutes could never be fair to anything other than a “cut the rope”-type casual mini game…