Hi, after playing a little of HL2 I got some very interesting philosophical questions, maybe you can help me answering them:
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Why the Freeman guy (Gordon Freeman? I never seem to remember) doesn’t have one of those night vision googles in that suit of his just like the Splinter Cell guy? All he has is a cheap flashlight that runs out of battery very quickly. That’s ridiculous.
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What’s with crates? Do you see that many crates when you walk on the streets of any city?
I thought of some other thing but I forgot now. I will post it when I remember.
About the immersion thing. I noticed while playing HL2 that I didn’t want to check every corner out. By playing games for 20 years now I got used to verify almost every corner of the level, and since the graphics were simpler that was easy, but with HL2 graphics + physics everything is more detailed so you could use like a million things, closer to real life (far from it still, but closer). It seems that it makes the systematic approach I have been used to unattractive and makes me go with the story more easily.
My point is, more stuff on screen that has nothing to do with the game, make the whole thing more credible. Like real life. Imagine when we get games to have very high detailed graphics, like you are able to grab a pen on a desk and write your name on the wall, then it will be more immersive because we know we can do it if we want, but we won’t because it has nothing to do with the goal in the game. The player will feel more free than simply following the predetermined path from point A to point B that the developers created.
Maybe for the sake of cost feasibility pre-made cities could be used in many different games. Building high detailed stuff like that for every game would be too costly I think. A big metropolis could be used for virtually any game and still have unexplored areas.
I still don’t like games whose goal is to shoot everything that moves, but from the FPSes I think HL2 is the best because it makes the gameplay better than a some other expensive versions of Safari Hunt (it was a game from Master System that used that pistol, you had to shoot birds and other animals flying on the screen).
I played the NSF Carbon, it looks more like a expansion pack to Most Wanted, but EA managed to make it worse.

