KEEP UPDATED ON REDDIT: /r/LegendOfJorda
Now I know what you’re thinking, [quote]Oh my god another person trying to create an MMO all by themselves…annoying
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But I’ve been working on this project for two-three months during school and at home. The reason I’m confident I can make it playable is because I’m worrying about functionality rather than “omg player owned housing”.
I have combat (somewhat) functional, I’ve been working on tweaking the combat algorithm the last couple of weeks to find something that works. Along with that I’m working on how enemies react to being attacked, dropping loot, ect. Pretty much done with that as well, which means the game is almost functional-ish. Thought it would be a good time to start introducing people to my project, seeing what they think and trying to get people involved.
The game will be heavily built by the community, as the world will be made up of submissions from the players (textures, map areas, monsters, weapons, ect.). The game will have a heavy base on grinding hard to get level cap and to get the best gear you can, so if you like grinding this is the game for you.
TLoJ has been an idea I’ve had for years, and I’ve never had the skills or time to make it until this school year. For a few months now I’ve been working on the game, the server and the map editor alongside each other, slowly taking my time and making sure things work properly. The game takes a heavy inspiration from Runescape, as it’s been one of my favorite MMO’s since I was a kid. However, TLoJ is twisted into my own unique game.
Latest devlog:
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Here’s what I plan on being a part of the game:
- Rogue-like combat with a unique combat algorithm
- Raids/boss rooms heavy in difficulty and heavy in rewards
- Tight-knit community
- Map areas, bosses, items, textures, ect. created and submitted by the community as well as created by me (this means full access to tools such as the map creator)
- Player owned housing!
- Free to play (buyable cosmetics, no pay to win)
- Lots of different skills to train
- PvE based
- And more…
There’s a lot more I’m probably going to want to add into the game, but I’m trying to keep my focus on the task I’m currently working on so I don’t get off track.
I think the most important thing you should draw from this, is that its MY game. I want myself and the people that play it to enjoy it as much as possible which means I’m always open to suggestions and I’m always dedicated to making the play experience the best it can be.
Important reddit posts:
Screenshots so far: