[quote]A 2.5d first person shooter prototype in flash (by me!):
http://www.mojang.com/notch/flashmaze/
[/quote]
Nice demo! What game are the enemy and weapon sprites ripped from? They look nice…
[quote]The same thing in java runs boatloads faster, of course, but strict limits leads to creativity… and that’s fun!
[/quote]
Yes, java is actually much more suited for (advanced) webgames.
Especially with the recent development on JOGL, making it possible to use OpenGL in applets…
[quote]java applets give java a bad name, hopefully they’ll be fixed in java 1.6.
[/quote]
There’s no reason why applets should give java a bad name these days… there are some issues with the plugin like pointed out in my first post, but that’s not too bad when you look at the power you get once its booted. The only thing that holds back then is the (artistic) skill of the programmer… are there other shortcomings as pointed out above you’d like to see fixed in 1.6?
What realy gave applets a bad name was back when Microsoft was pushing its own implementation, I think. Many applets that require java specs >1.1 won’t run on windows OS’es with the msjvm integrated. People associate this with Java being buggy, while its Microsofts fault they didn’t update their ancient technology with some newer Java implementation…or at least aut. update to the Sun plugin.