haha. Yeah, I’m really looking forward to when I finish animating at least one piece of every equipable item. There’s a lot of item-related coding I need to do, and I want to wait until I have at least 1 of every “proper” item type to do it.
Right now I have “walking forward” and “facing forward” completed, but I still need to do the rest of the art for the basic items. Luckily, animating the items on the character is a billion times faster than animating the character himself since I have for the most part, a guide to work with.
The end product though will be the ability to buy/find/loot multiple colors of basically everything in the game short of a few limited exceptions, so you can really customize your character. Basically all standard clothing will come in a hundred or so (probably 128) colors, where as a few specific items like guns maybe come in 3 or 4 (Gold, silver, gray, black, etc). But even then, I want to throw in a few “special” items, like maybe a pink colored gun as a mission reward item, or just something fancy you can buy for the hell of it. But generally speaking most gun shops would usually only have realistic gun colors. Hell, down the road I could even add a “paint shop” that can custom color your items for a premium, giving you the option to have a gun in any of the 128 colors as well, if you really wanted to. Really what I am trying to do is balance the customizing to be somewhat realistic but still allow you to customize almost everything and still have some goofiness to it if you want.