Webstart, removing an app, select app… select Application->Remove Application… never seemed too hard trick to me
Webstart benefits:
- manages jres for you
- sandbox (like an applet)
- manages downloading application updates automagically
Nice.
Kev
Webstart, removing an app, select app… select Application->Remove Application… never seemed too hard trick to me
Webstart benefits:
Nice.
Kev
[quote]Webstart, removing an app, select app… select Application->Remove Application… never seemed too hard trick to me
Webstart benefits:
Nice.
Kev
[/quote]
I can’t find anything like that on my comp, everything I click that is related to webstart requires me to be connected to the net.
You on windows? I have an entry in my Start Menu for “Java Web Start”, it brings up this console thing…
I believe in 1.5 there will be items added to the Add/Remove programs malarky.
Kev
Yep, but if I I’m not connected to the net, nothing happens. I know its WEBstart but it would be nice to have some offline facilities for playing and removing games that you have already downloaded, that’s my only problem with it.
However, if these features are added in the current version then I’m happy.
[quote]Yep, but if I I’m not connected to the net, nothing happens. I know its WEBstart but it would be nice to have some offline facilities for playing and removing games that you have already downloaded, that’s my only problem with it.
[/quote]
There is a “” tag in the jnlp file that defines if it is possible to run the app offline or not. So it is possible to run webstart apps offline, but only if the destributor allows it.
Hi-jackers >:(
[quote]Sounds a good start. What about the percentage of “succesful starts” though?
[/quote]
Well, how do you count them unless your game is inherently multiplayer and thus requires connection to your game server?
([i]I do not like software that requires Internet connection, whereas its purpose suggests it should not. I know many people who use personal firewalls and would throw away your game immediately if it attempts to silently open an Internet connection.
Besides, what is the percentage of JNLP application authors who care about placing that tag in their .jnlp files?[/i])
This is why I suggest to count the purchases that were results of these and those dowloads. If fact, for the author the sales volume is the ultimate measure of success (whether his sofwtare is a shareware game or something else.) To get rid of cookies, you can make your game display on startup or exit a special offer code, which would be different for EXE and JNLP.
Of course, there is also free software. If your game is free, you can still make it require no-cost registration and count the number of registrations instead of purchases.
Besides, there are actually three categories to compare:
[]JNLP/WebStart
[]Java-aware installers/EXE wrappers
[*]Ahead-of-time Java compilers
To get back on track, I refer you to my earlier post regarding the coding of a .3ds loader.
Regards,
Andy
Hmm let me see if I can merge both loaders into only one
…have you considered making a Maxscript exporter instead that will export to the LWJGL XML model format?
And how’s about writing a renderer for the format too? (Take a peek in CVS to see how org.lwjgl.model.** is coming on - I haven’t written a sample renderer yet)
Cas
I have a sample renderer for the .3ds loader on my site, nothing too fancy though, wireframe a flat shading only, not support for the loaded textures.
http://games.swizel-studios.com/libraries.html
I also have several complex .3ds files which can be used to test a loader, let me know if you want me to upload them onto my site.
Cas, xml and xslt are my current tools de jour at my day job, so if you want me to look into writing transformers from one schema to another just let me know. So far I only have one side (your side) of the equation, what would you want to convert from in order to get to your xml format?
Andy.
3ds format
Actually, XML transforms are so not the way to do it My, er, stroke of “genius” was to realise that the modelling tools themselves should all export to the same XML format using their many and varied scripting functions. I know it’s totally trivial to do in 3dsmax.
Cas
Updated the main post.
@Cas: I already wrote a a renderer for 3DS and MS3D.
Check out the GLShape class in the GeomUtils directory
Yeah, but I want a renderer from tool-agnostic XML format
Cas