LWJGL Work Frame:
http://www.realityflux.com/abba/Lwjgl/LWJGLFrame/LWJGLFrame.jpg
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Author’s notes:
This Frame works makes developping demos and maybe games a hell lot easier since the programmer doesn’t have to worry about implementing the following things:
TextureGeneration.
Shaders handling including the new shading language OGLSL.
TextureLoading.
Multi-Texturing.
Materials and Lights.
Milkshape3D and 3D Studio max files (with an option to generate Tangents and binormals vectors ).
Cursor rendering.
Text rendering with different fonts.
First person persepective camera.
Frustum class.
Cos and Sin look-up tables.
Quaternion class.
Normal maps generation.
and so on…
It is largely inspired by Xith3D, and yet it is much more flexible (and less features complete).