I like the idea of variety, too. Items will have quite a lot of (randomly set) attributes, so I assume each time someone plays and builds up equipmnet, they will meet new challenges.
I think I’ll start with giving some items “reasonable” prices, and try to set the other prices in comparion to that. I just must see to keep the numbers in a sensible range.
I’ve been hesitating a long time too, telling myself that it’s too big for me. I’ve had some bad mental breakdowns in the past years, and sometimes it took a long time to recover. Also I think my brain has seen better days.
At the moment the project is interesting, and I think I found solutions for most of the problems that could have become road blocks. If I don’t run into real life problems or another mental breakdown, it might become a project that I can work on for some years, and there is a chance that I can make it an interesting game.
@BurntPizza: I have no sound here, and no headphones, but I’ll take a look at the video later the day, when I have better equipment.