The Great Tribes

New fog of war

New RENDER!!! 700+FPS


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Soon we will have the buildings of the first era of all six races.
The South Indian race is on the way.

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Added animals to the game

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Recent changes

  • Logging of each launch
  • A form for checking initialization and startup capability.
  • Fix a bug with the dissolution of the unit.
  • Optimization of the render.
  • Adjustable framerate
  • Fixed departure when training or hunting animals.
  • Memorizing the starting position of the animals, now they don’t go far.
  • Animals walk around their habitat.
  • If the animals are in the area of the city, they tend to leave it, if they fail, they will die.
  • Fixed rotation of units when walking.
  • Line-by-line transfer in the text of ordinary text fields is implemented.
  • Added a description of animals in the form of hunter records.
  • Fixed path arrows.
  • Fixed a bug with the visibility of enemy units during the turn
  • Sort icons and messages on the game map so that the selected icon and message are always on top of the other elements.
  • Added animals.
  • Settlement of animals.
  • Interaction with animals.
  • Work has been done to create native launchers for all operating systems.
  • Saving game data to custom default folders.
  • Fixed a storage pooling bug when interacting with neutral villages.
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An important issue of compatibility of our game with integrated Intel graphics has been resolved. A test sample laptop with Intel HD Graphics 630. Everything works! FPS 15-30 frames.
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Friends, I ask you to vote in the contest from Dzen Гейминг в Дзене

Hand-to-hand combat of 100,000+ warriors!

I don’t know why I keep writing here… on the machine or something… Aww is there anyone here? Give feedback.

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