New fog of war
Soon we will have the buildings of the first era of all six races.
The South Indian race is on the way.
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Recent changes
- Logging of each launch
- A form for checking initialization and startup capability.
- Fix a bug with the dissolution of the unit.
- Optimization of the render.
- Adjustable framerate
- Fixed departure when training or hunting animals.
- Memorizing the starting position of the animals, now they don’t go far.
- Animals walk around their habitat.
- If the animals are in the area of the city, they tend to leave it, if they fail, they will die.
- Fixed rotation of units when walking.
- Line-by-line transfer in the text of ordinary text fields is implemented.
- Added a description of animals in the form of hunter records.
- Fixed path arrows.
- Fixed a bug with the visibility of enemy units during the turn
- Sort icons and messages on the game map so that the selected icon and message are always on top of the other elements.
- Added animals.
- Settlement of animals.
- Interaction with animals.
- Work has been done to create native launchers for all operating systems.
- Saving game data to custom default folders.
- Fixed a storage pooling bug when interacting with neutral villages.
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An important issue of compatibility of our game with integrated Intel graphics has been resolved. A test sample laptop with Intel HD Graphics 630. Everything works! FPS 15-30 frames.