I’ll give you transforms… they definitely could be a big aspect in the playing of some games.
But to me, alpha blending is essentially eye candy that’s nice, but not imperative in order to make a good game. I totally understand the desire for it, just not why it’s such a big stopping point for some people.
Case in point – I just finished playing Planescape: Torment for the first time. I’ve owned it for years, but now I’m going through all of the games I never beat on my “finish all my old games BEFORE I buy new ones” kick (after I was thoroughly disappointed by DX:IW after being such a fan of Deus Ex). The graphics are about 5 years out-of-date, but the gameplay and fantastic story makes it a great game even today. Even older is Fallout2, which I beat right before PS. Both incredible games which had very little to do with the graphics.
Think about it this way – how cool is it that you can do BITMASK blitting by just setting a flag in a function? I come from the days when you had to do that manually, and it was no fun. Java2D isn’t perfect, but it’s relatively easy to program, and someday (hopefully soon), they’ll add everything we want to it.