In the meantime I managed to switch to LWJGL. The link to the webstart:
http://www.nope.tv/dogs/
The thingy is still somewhat buggy and not entirely complete - but playable.
If the game crashes, I’d be very happy if you could open the java console and paste the stacktrace to me.
Ah yes, instructions:
Initially the cursor keys allow you to navigate your ship.
When close to a shop try to halt your ship completely (or press backspace to get that done for $).
Hit “E” to enter a shop. Click on the ship components (new / old) and add them to your ship. Use the box on the top left to assign keys to ship-segments (to activate them in the game).
Don’t forget to add weapons to your cannons. they’re on the bottom of the list.
“F1” opens the chat console
“esc” opens the menu
“N” switches between ships, if you have more than one.
There will be a complete manual later on.
Hello folks.
I’ve been developing my game for quite some time now. Now I would like to share my progress.
You will find a preview on my YouTube Channel: http://www.youtube.com/user/theGINItheM
Thanks for commenting!
Some specs:
I don’t use GOGL or LWJGL, only CPU and standard Java.
It’s a MMO which will be online in a few month.
Cheers! J
See reply #9 for the link to a jar.