Update: players in general did not like that your character did not have any form of permanent advancement. I have added an interesting an unique system to the game to address that. Please see the latest post in this thread for details!
What if Swing and MMO made baby?
It might look something like this:
It’s alpha, it’s rough around the edges, and it’s still a work in progress.
Here are some features:
•One seemless world (no sharding and no instancing).
•Random dungeons. Lots of them.
•You can find new items!
•You can invent new items!
•You can reverse engineer an existing item.
•Nearly everything in the world is craftable including the ability to mint coins.
•PvP (you can attack anyone anywhere, but in some areas there are penalties for attacking).
•Full loot PvP (if you can kill your opponent, you can loot his belongings).
•Player owned housing.
•No restrictive classes, no skill-by-use grinding. Actually play the game instead of watching your XP bar or a countdown timer all day!
•Monsters spawn in random locations at random times. Overtime they migrate. No more spawn camping.
•More than 200,000+ monsters roaming the overworld and in dungeons!
•Have an permanent impact on the world. Place your house where you want to. Setup markets where you want to. Modify the terrain near your buildings. Be remembered as the person who found (or invented) a legendary item!
•A sandbox game instead of a themepark one.
•Very low system requirements to play. Nearly any modern computer with Java installed should do.
•Runs on Windows | Mac OSX | Linux | Solaris and maybe a couple other places where Java is installed.
•Compared the multi-gigabyte downloads of many MMOs, this one is only a couple-megabytes.
and a screenie: