render bubbles with the highest fps possible. The sourcecode for the reference bubblemarks can be found here: http://bubblemark.com/
rules:
-main rendering loop is written in java
-bubble textures are ok
-hardware does not matter: we simple use the benchmark with the highest requirements as reference and run all other benchmarks on that system
-at least 128bubbles
-JOGL/LWJGL is recommented, JavaFX…not
contest is open ended, submit whenever you want
Lets show the other RIA technologies how to render the freaking bubbles properly!