The Bubblemark from Hell

render bubbles with the highest fps possible. The sourcecode for the reference bubblemarks can be found here: http://bubblemark.com/

rules:
-main rendering loop is written in java
-bubble textures are ok
-hardware does not matter: we simple use the benchmark with the highest requirements as reference and run all other benchmarks on that system
-at least 128bubbles
-JOGL/LWJGL is recommented, JavaFX…not

contest is open ended, submit whenever you want

Lets show the other RIA technologies how to render the freaking bubbles properly!

I replied in the original thread, you might want to reconsider the benchmark:
http://www.java-gaming.org/index.php/topic,19589.msg157494.html#msg157494

Dmitri

the interesting bit is the shape (vector style), images should be trivial, being there not at the moment in javafx land isn’t ideal. its being looked into from many angles.