This game is probably dead and no longer in development.
Yes, the name is what you read, and will not be censored anywhere where I am not forced to.
The Best Game Evar 2, or BGE2 for short, is an SNES-style top-down RPG. It has been in development for a year and has no planned release date at this time. We have two programmers on the project: Demonpants and CBWolf, one artist: 177onte, and four level designers: Demonpants, CBWolf, Draque, and kapta. We have a couple possible people for SFX, and a couple possibles for music.
Features:
– TBE2 is not a sequel, there is no TBE1.
– The game is meant to be a farce and a parody on all RPGs ever made, and is thus very cynical and designed to be hilarious.
– Includes an innovative class system never seen before, based around different combinations of the three base beings: The Ninja, Zombie, and Pirate, because everything in the world is a certain percentage of each.
– Has the unique ability to kill absolutely anyone or anything, and have absolutely anyone or anything join your party.
– Incredibly customizable: the entire game is created using a map editor called FkMaker which is provided with the game. Therefore anyone has the power to make their own levels or scenarios, and because FkMaker has its own scripting language that can access almost any method in the game you can make your own mini-games or special events.
– All images and sounds are accessed from an external folder and can be easily replaced, modified, or added to so that you can change up the provided game or further customize your own.
– A longer-than-average quest is possible because of the ease in making levels.
– A unique combat system that includes dynamic timing between player combat and a new stat system more dynamic than most.
Screenshots & Website
We are still in the process of coding and so have been using random SNES sprites to test things out. There is nothing to present at this point. We also do not have a website up for the game yet, as there is no media content to present.
Want to help?
One of the main reasons I am posting this now is because this project needs help. In terms of coders, we are all set, but we can still use people for pretty much every other job, if they want to join in and help.
–Artists – We really need some good artists to draw the game. We are unsure as to whether we will use 3D-turned-2D or have actual frame by frame art. This largely depends on whether or not anyone will help. It would be great to have someone to draw… well… everything. Logos, enviroments, characters, weaponry, etc. etc. If you like to draw and want an amusing outlet, look us up. Don’t be worried about rush on completion or anything like that, either.
–Musicians – I can always whip up a bit of techno or whatever for the background music, but I am not particularly talented and having someone who wants to showcase their skills would be greatly appreciated. We’ll need background music in many different places, as well as menu loops and the like.
–SFX Artists – Like music, I can make fun little homemade effects, but having someone who is good at this kind of thing would be great. Weapons clashing, coins clinking, wolves howling – the works. If you think this would be a fun activity, go ahead and contact me.
–[u]Level Designers[/u] – This is what I really think we’ll gain from making this post here. We’re going to need people who have at least a bit of programming knowhow and who think they can design fun block puzzles, interesting mazes, and diverse towns. Level Designers will use FkMaker to create the levels used in the game. Anybody who just wants a fun little project to do has the outlet right here. Simply making one house would be a great addition, and with FkMaker it will take practically no time at all. And because F**kMaker has such diverse control over your levels, you could even put yourself inside the house and paste your face in as your conversation icon. Make a sprite for your computer and you can even have that spot on your keyboard within the house you designed. I really hope people will be interested in adding just a little bit to level design, as we want it all to be as diverse and fun as possible.
Estimated Completion Percentages
Moving Around and Collision Detection – 100%
Main World Animation and Drawing – 100% (all converted to LWJGL!)
Links Between Areas – 100%
NPC Design and Implementation – 90%
Combat System – 60%
Windows and Menus – 70% (need to design item and class windows)
Item System – 90%
Actual Designed Items – 1%
Actual Designed Character Abilities – 1%
Animation Layers (Bkgd, Mid, Fore, etc.) – 100%
Puzzle Items (Blocks and the like) – 25%
Stat System – 40%
Job System (the character classes) – 30%
FkMaker Event Script – 100%
FkMaker Interface – 100%
F**kMaker Version Portability – 100%
Event Script Optimization – 100%
Overall Story & Level Completion – 10%
Demonpants:
Currently Working On: Fog of War + 3D windows
CBWolf
Currently Working On: Combat System
Update!
– Converted to OpenGL using LWJGL! A speed increase of 600%! Smoother animation! Image splitting! Hooray! Text fixed!
– Combat is undergoing steady progression, almost at a demoable level.
– Fog of War works on a very primitive level
– 3D Window class created, 3D DialogueWindow subclass created, ItemWindow and JobWindow must be converted to 3D still
– kapta given the beta LevelBuilder (F**kMaker) for creating custom levels!
I plan on updating this periodically until we make a website. I figure this is a good place to put it until then.
A few notes:
BGE2 is currently made in OpenGL with LWJGL. We don’t need or want any more coders. We’re making it at our own sweet pace.
If you had any interest in any of the jobs listed above, please send me an email to
demonpants at gmail dot com
Comments and questions are welcome, go ahead and reply with them or email them to me.