Is this the only Image option for loading textures currently available for jogl? If so when will there be support for other image options, like the Texture class that lwgl uses?
I’m only asking because I am interested in porting our 2d rts game engine over to jogl. We already have all of our 2d images sprite rendered so I am looking at building a 3d engine that simply displays the unit sprites as images on a transparent Rect. So all unit Rects would always be facing the user and depending on their move direction/camera angle I’d simply change the Rect with a different unit facing (ala Myth 1/2).
I’ve never used TGA images but I’m guessing that they only have opaque support. Any tips available?
Thanx,
Mark