I am working on texturing landscape held within a single Shape3D object. One of the ideas
I thought of and quite liked was assigning textures based on the z-value(height) in the
Shape3D object. This for example would make any part below zero on the z axis a water type
texture and anything high up on a mountain a snow texture.
I have looked through the texturing tutorials and I still think I am missing a bit of understanding
of how this can be achieved. Could anyone direct me to an example of something similar or
give me some pointers of where to start?
Thanks,
William