hi lwgl-coders !
i’m not a java newbie but just at the beginning of opengl.
nehe-tutorials are great.
i learned a lot. fine !
but now my problem:
i build a textured sphere called “earth”.
earth looks right.
after textured sphere
i placed a shaded quad.
if quad is white colored - everythings’ ok.
if quad is red or blue colored, “my earth” will be shown
for one moment correctly - >
and than the earth contours are completly red or blue.
my workaround is to draw a small white quad out of sight.
my earth look well again.
any ideas ?
thanks a lot,
and “good code !”
olaf
