It would be nice if I could load textures from arbitary input stream without having to faff around with adding TextureStreamLocators, create - add, remove.
If I do have to mess about with these locators things it would be handy if the interface for locating a texture allowed me to throw an exception to indicate that it wasn’t possible to locate the texture (as of now I’ve just thrown a runtime exception since missing resources normally mean you’ve screwed something up pre-production).
Kev