Texture loading in Xith3D is slow. The main reason for this is certainly, that the image files are loaded by the Java ImageIO class, which is known to be slow. And the resulting BufferedImage is then converted into a Texture instance.
I think it would make sence to gather open source PNG, GIF, JPEG loaders (maybe others?) and modify them to directly load into a Texture instance. There’re several image open source loaders out there, which pose to be much faster then the java internal ones.
Anyone interested in doing this?
Marvin