I’m just doing a photo slide-show app with amazing 3d effects in 1 week and I just started with basic feature : show the pics one by one and guess what : my memory usage increased, increased, I had a plentyful of out-of-memory errors and I finally had to kill it.
So I converted my pics from PNG to JPEG, resized all of them, and added a feature to disable caching in the TextureLoader, as all pics are only loaded once and I want to free memory as soon as possible.
It’s in the CVS, remember of that if you have similar uses of TextureLoader (just sharing personal experience, hoping it’s not noise).