Hallo!
I want to copy my screen output to a texture. I use the Rectangle-Ext therefore together with glCopyTexSubImage2D.
My Problem is: The re-rendering of the textur looks not as good as the original vertex-picture.
For example I draw a yellow quad directly through verteces: color is bright and border is sharp.
when i draw the copied texture the color is less bright and the border is misty.
So why do I have this problem, and how can I solve it?
My texture gets the exactly size of the window to be captured, so it is 1:1 rendering.