no, it is still white 
here the complete source, maybe it will help hope so
// JSE 1.5 Imports
import java.io.File;
import java.io.IOException;
import java.awt.image.BufferedImage;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.nio.ByteOrder;
import javax.imageio.ImageIO;
// LWJGL Imports
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.OpenGLException;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.glu.GLU;
public class JBE {
private DisplayMode displayMode;
private int height, width, texture;
public static void main(String args[]) {
JBE jbe = new JBE();
jbe.run();
}
private void run() {
// create the window
this.createWindow();
// init the OpenGL
this.initGL();
// resize
this.reSizeGLScene(displayMode.getWidth(),displayMode.getHeight());
// try to load the texture
this.texture = this.loadTexture("textures/dots.png");
// our mainloop
while (true) {
if (Display.isCloseRequested()) {
cleanup();
break;
}
try {
this.render();
Display.update();
} catch (OpenGLException e) {
System.err.println(e);
}
}
}
private void createWindow() {
Display.setTitle("Java Bubble Engine");
try {
Display.setFullscreen(false);
Display.create();
displayMode = Display.getDisplayMode();
height = displayMode.getHeight();
width = displayMode.getWidth();
} catch (LWJGLException e) {
System.out.println(e);
}
}
protected void reSizeGLScene(int width, int height) {
if (height == 0)
height = 1;
GL11.glViewport(0,0,width,height);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
// a nice 45° perspective
GLU.gluPerspective(45.0f,(float)displayMode.getWidth()/(float)displayMode.getHeight(),0.1f,100.0f);
// ortho view
//GL11.glOrtho(0.0f,width,height,0.0f,-1.0f,1.0f);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
}
private void initGL() {
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glClearColor(0.0f,0.0f,0.0f,0.0f); // black background
GL11.glClearDepth(1.0f); // Depth Buffer Setup
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthFunc(GL11.GL_LEQUAL);
GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT,GL11.GL_NICEST);
}
private void cleanup() {
Display.destroy();
}
private void render() {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0f,0.0f,-6.0f);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
GL11.glBegin(GL11.GL_QUADS);
GL11.glTexCoord2f(0.0f, 0.0f);
GL11.glVertex3f(-1.0f, -1.0f, 0.0f);
GL11.glTexCoord2f(0.0f, 1.0f);
GL11.glVertex3f(-1.0f, 1.0f, 0.0f);
GL11.glTexCoord2f(1.0f, 1.0f);
GL11.glVertex3f(1.0f, 1.0f, 0.0f);
GL11.glTexCoord2f(1.0f, 0.0f);
GL11.glVertex3f(1.0f, -1.0f, 0.0f);
GL11.glEnd();
}
private int loadTexture(String path) {
File file = new File(path);
BufferedImage source = null;
try {
source = ImageIO.read(file);
} catch (IOException e) {
e.printStackTrace();
}
ByteBuffer imageBuffer = ByteBuffer.allocateDirect(4*source.getWidth()*source.getHeight());
byte buffer[] = (byte[])source.getRaster().getDataElements(0,0,source.getWidth(),source.getHeight(),null);
imageBuffer.clear();
imageBuffer.put(buffer);
imageBuffer.rewind();
IntBuffer adress = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer();
GL11.glGenTextures(adress);
GL11.glBindTexture(GL11.GL_TEXTURE_2D,adress.get(0));
// Linear Filtering
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
// Linear Filtering
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D,0,GL11.GL_RGB,source.getWidth(),source.getHeight(),0,GL11.GL_RGB,GL11.GL_UNSIGNED_BYTE,imageBuffer);
//System.out.println(adress.get(0));
return adress.get(0);
}
}