hi all,
what do i have to do to create textures inside GLEventListener.display method?
i tried with TextureIO.newTexture(File, …) and TextureIO.newTexture(TextureData, …)
both failed. (see http://www.java-gaming.org/index.php/topic,19479.0.html)
is it generally possible to load textures inside the display method?
note, that there is only a problem in the first rendered frame, which is the frame
where the textures are lazily created, and when using multitexturing.
thanks,
mike