Hi Ken
I used your advice on creating textures in background from the thread
http://www.java-gaming.org/forums/index.php?topic=13922.0
where you said
[quote] If you don’t have pbuffer support available you may be able to make a 1x1 undecorated Frame, put a GLCanvas in it which shares textures with your main one, and put it in one corner of the screen where it should be inconspicuous. You can then fetch the context out of the second GLCanvas and make it current manually on a background thread.
[/quote]
that works perfectly for me on Linux . but when i install the app on windows machine it gives the following error … please do advice .
javax.media.opengl.GLException :wglShareLists (..) failed error code :0
at com.sun.opengl.impl.windows.WIndowsGLContext.create (WindowsGLContext.java:133)
...............
...............
at com.sun.opengl.impl.GLContextImpl.makeCurrent().
please do help
schiz