hello,
we have noticed a problem that only occured on Intel Integrated graphics cards (they are very widely used in laptops).
the issue itself might have nothing to do with jogl, but maybe you guys know a solution for this:
it basically seems like a mixup of texture-ids. cause the texture that should actually be on an object, is just the texture from something else in the scene. (another texture that is currently resident in graphics memory)
like sometimes characters use the texture of a house, which actually looks really funny, but its of course not supposed to be like that.
thanks.