texture-id problem with intel integrated graphic cards

hello,

we have noticed a problem that only occured on Intel Integrated graphics cards (they are very widely used in laptops).

the issue itself might have nothing to do with jogl, but maybe you guys know a solution for this:

it basically seems like a mixup of texture-ids. cause the texture that should actually be on an object, is just the texture from something else in the scene. (another texture that is currently resident in graphics memory)

like sometimes characters use the texture of a house, which actually looks really funny, but its of course not supposed to be like that.

thanks.

Sounds like a driver bug. Have you tried installing Intel’s latest drivers?

yes, it’s running with the latest drivers.

Test case? I’ve got a program of mine which loads hundreds of small textures (think map tiles of a 2D RTS, plus unit animations) without any mix-up on the work laptop (Intel 945M onboard).

a test case might be difficult to develop, but i will see what i can do.

and i think that th 945M chipset is working fine, its the 8xx ones that make the problem.