TextRenderer3D

I took the FontDrawer code that was in JOGL Utils and rewrote it. It was basically correct, but there were some errors and minor issues that affected optimization. I kept the basic concept of walking the path with a PathIterator and discarded the rest. I changed most of the method signatures and the name of the class (now TextRenderer3D) and made most of the new methods as close to TextRenderer as possible. I fixed the calculation of normals, etc. The result is a class that renders 3D text very nicely. Next steps? I can post the resulting code on my site. Le tme know what the group would like to do.

It would be great to incorporate this code into the joglutils project itself. Are you comfortable using Subversion? If so I can grant you commit access, otherwise one of us can incorporate the code for you.

Sure. I use subversion for my own home stuff (Perforce at work). I’m doing a little polishing, but I can check it in any time.

What’s your java.net user id?

rkwright