I’m using the TextRenderer class to display some text.
It works pretty well while the depth test is not enable.
However, when I activate it, text is no longer really transparent.
It’s only transparent with the primitives drawn before but not the one drawn after.
The quads used to draw the letters can then be clearly seen.
I guess that it is a consequence of the use of OpenGL transparency.
The only solution I can think about is to render the strings after other objects and sorted back to front.
But maybe someone has found an easier solution or maybe I’m not using TextRender in the right way.
Thanks in advance for any hint,
Jean-Baptiste