Sorry forgot to mention the last output was from a MacBook running WinXP under bootcamp.
This next output is from the macbook running OSX 10.4 where the fonts appear correctly
GL vendor: Intel Inc.
GL version: 1.2 APPLE-1.4.56
GL renderer: Intel GMA 950 OpenGL Engine
GL extensions:
GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos
GL_ARB_shader_objects GL_ARB_vertex_shader
GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint
GL_EXT_rescale_normal GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_gpu_program_parameters
GL_APPLE_client_storage GL_APPLE_specular_vector
GL_APPLE_transform_hint GL_APPLE_packed_pixels
GL_APPLE_fence GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators GL_APPLE_element_array
GL_APPLE_flush_render GL_NV_texgen_reflection
GL_NV_light_max_exponent GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_multitexture
GL_ARB_texture_env_add GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine
GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat
GL_ARB_shadow GL_ARB_depth_texture
GL_ARB_fragment_program GL_ARB_fragment_shader
GL_ARB_point_sprite GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object GL_EXT_texture_rectangle
GL_ARB_texture_rectangle GL_EXT_texture_env_add
GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_texture_lod_bias
GL_EXT_abgr GL_EXT_bgra
GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic
GL_EXT_separate_specular_color GL_EXT_secondary_color
GL_EXT_blend_func_separate GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1 GL_EXT_blend_equation_separate
GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range
GL_APPLE_ycbcr_422 GL_APPLE_texture_range
GL_APPLE_pixel_buffer GL_NV_blend_square
GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Hope this helps
Stu.