Howdy,
We’re using jogl to render charts, but we’re running into a bizarre issue on some desktops (winxp64 w/ Quadro FX 3500).
I’ve made sure to call GLCapabilities.setSampleBuffers(true) and .setNumSamples( 8 ) before passing it to the GLCanvas, as well as using the TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics) constructor with antialiased = true.
In the quadro images below, the text is smooth when close to the camera. However, when further away, the jaggies show up. The line edges also seem to be somewhat jagged regardless of distance.
In contrast, the geforce7600 images have smooth text regardless of distance from the camera.
Any comments / ideas?
Thanks
Matt