Any clue how I would go about making/using a TextField with active rendering? I have tried creating a new TextField, then calling its .paint method and giving it my Graphics g object. That paints nothing.
I have tried making a new class which Extends TextField and overrides it's paint method and paints the text / a rect where the TextField should be. This paints stuff but i can't seem to figure out how to make it actually read keyboard events and what not. Could someone explain to me why TextField.paint(g) will not produce anything? isn't the paint method called from a parent component?
Also if someone could link me to some code for how to make my own TextField / button / something that can deal with user input / listeners