Hi,
Background: I’m not new with JOGL (using it in products for more than 3 years). Usually when I need UI control/widgets such as textfield, scrollbar,… I code them mysef under a mini framework based on JOGL I wrote. I don’t mind the not-system look as it is for use in games with fancy graphical Interface.
Now, I need a kind of multi line textarea, which is more complex to write than the other widgets I already wrote, so I’m wondering if there couldn’t be a way to use a swing one directly on top of my GLCanvas or to render such swing object inside the gl context.
More generally how does the other game developpers here have implemented UI widgets in their game?
Many thanks,