UPDATE: Never mind, I figured this one out on my own.
Thanks to advice I received in my thread on UnicodeFont, I decided to switch to AngelCodeFont and so far its working great. My problem now is how to do “text wrapping” (without it, my long Strings end up going off the screen).
The Strings are pulled from an external .txt file and stored in an ArrayList, from which they are pulled one line at a time and rendered to the screen. Also, I know the point at which text wrapping needs to be applied (when the width of the String is greater than 770 pixels).
My question is how to implement text wrapping under these conditions.
The code in question is shown below (this is not the entire class…),
public class VisualNovelState extends BasicGameState {
//CONSTANTS================================================================
/** The file path to the Angel Code Font definition file. */
private static final String FONTDEF = "data/font/32ptArial.fnt";
/** The file path to the Angel Code Font image file. */
private static final String FONTIMG = "data/font/32ptArial_0.tga";
/** The Color of the text to be displayed. */
private static final Color FONTCOLOR = Color.white;
/** The X position of the dialogue text. */
private static final int DIALOGUEX = 15;
/** The Y position of the dialogue text. */
private static final int DIALOGUEY = 430;
/** The maximum String width before the text must be wrapped. */
private static final int TEXTWRAP = 770;
/** The file path to the script. */
private static final String TEXTFILE = "data/gamedata/visualnovelscript.txt";
//ATTRIBUTES===============================================================
/** The Angel Code Font to be used to display text. */
private AngelCodeFont font;
/** The current line of dialogue. */
private String dialogueText;
/** The list of all String text. */
private ArrayList<String> script;
//ATTRIBUTE SETTER AND GETTER METHODS========================================
public void setFont(AngelCodeFont font) {
this.font = font;
}
public AngelCodeFont getFont() {
return font;
}
public String getDialogueText() {
return dialogueText;
}
public void setScript(ArrayList<String> script) {
this.script = script;
}
public ArrayList<String> getScript() {
return script;
}
//PRIMARY METHODS==========================================================
@Override
public void init(GameContainer container, StateBasedGame game) throws
SlickException {
this.setFont(new AngelCodeFont(FONTDEF, FONTIMG));
}
@Override
public void enter(GameContainer container, StateBasedGame game) throws
SlickException {
TextFileReader parser = new TextFileReader();
this.setScript(parser.read(TEXTFILE));
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
this.getFont().drawString(DIALOGUEX, DIALOGUEY,
this.getDialogueText(), FONTCOLOR);
}
}